Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Choose one creature within 60 feet of you. You can choose a specific emotion in this creature, and enflame it. You gain a bonus to Intimidation Skill checks and Performance Skill checks used against that creature. This bonus is equal to the spell level from which you choose to cast. In combat, you can Riot fear and cause the creature to become Frightened. Your target must succeed your Spell save DC in order to recognise that they are being manipulated by emotional allomancy
* - (Must be burning metal)
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