Level
3rd
Casting Time
1 Action
Range/Area
100 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Roll a d4.

1. Fire Ray: A ray  of flame. Make a ranged spell attack against a creature within 100ft. On a hit, the target takes 1d10 fire damage. It the beginning of each of their turns, they make a DC 13 constitution saving throw. On a fail, they take 1d6 fire damage. On a success, this effect ends.

2. Air Blast: A blast of air. All creatures within a 100ft line must make a DC 13 dexterity save or take 1d8 + your spellcasting ability modifier force damage and be knocked prone and knocked backwards 10ft.

3. Water Jet: A jet of cold water. Make a ranged spell attack against a creature within 100ft. On a hit, the target takes 1d8 cold damage and 1d8 force damage. They also make a DC 13 constitution saving throw. On a fail, their speed is reduced by 10ft. until your next turn.

4. Earth Attack:  Spiky rocks rise and drop in a 100ft line. Every creature in the line must makes a DC 13 dexterity saving throw or take 1d12 slashing damage + your spellcasting ability modifier. 

At higher levels: For every 2 levels above third that you cast this with, add 1 more damage die of the same type.

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

BulkuheadUnspeakable

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