You swap the location of two objects lighter than 40lbs, with no more than 10lbs of difference between them. This magic takes a full turn of six seconds to activate, but the actual transfer is instantaneous. While under the process of transferring the objects are held in place, and do not move or fall. You can switch two objects up to 60 feet apart, but no objects being worn or carried. If something grabs an object in the process of being transferred, they can make a strength check against your spell save DC to move the object out of place, and end the transference. This spell can also affect organic and living things, though it takes two turns and unwilling creatures can make a strength saving throw to escape. When switching a falling or moving object, the paused vectors are transferred between objects; for instance, you swap two halflings with a level 1 casting; one halfling, George, was falling out of a building, and the other, David, was standing safe on the ground. After swapping, David gains all the momentum of the fall, and George stands safe.
At higher levels the spell’s weight limit increases and the weight disparity can become greater. Every spell slot above first adds 40 pounds to the weight limit, and objects can be 10 pounds greater in difference. For instance, a sixth level spell slot use could switch two items of 240 pounds, with no more than 60 pounds of difference.
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