This enchantment requires a weapon to be soaked in the blood of the species of creature you wish to attempt to dominate, along with a half hour ritual for binding the enchantment to the weapon. A different half hour ritual must be done to cleanse the enchantment from the weapon before readjusting the enchantment for a different target.
You attempt to dominate a creature that you can successfully hit with the weapon the enchantment is bound to. The target must succeed on a Charisma saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. You may issue a dominated monster a command with up to 3 steps or points at 0 level.
This spell runs until either the ordered task is completed, or the caster casts a spell requiring concentration. In order to issue an additional command, the weapon must once again successfully hit the target, and the target must again fail the charisma check.
At Higher Levels. When you cast this spell with higher spell slots, the intricacy of the tasks improves by one task point per slot used.
* - (Blood of the target species, and a half hour ritual to bind the blood to the weapon.)
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