You choose a point within range that is within your line of sight. Using the air around you, you propel yourself to that point. Keep in mind that you are able to propel yourself to a place in midair, however you will fall as normal. If there are any large creatures in the path that you take, then you will collide with that creature and both of you will take 1d12 bludgeoning damage from the impact. If there is a medium sized creature in the path you take, you must make a spellcasting ability check against that creature's athletics. If they succeed, you are stopped and both of you take 1d12 bludgeoning damage, if you succeed, the creature is knocked aside and takes 1d12 bludgeoning damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the maximum range increases by 50 feet for every level above 2nd.
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