Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
None
Duration
Concentration 10 Minutes
School
Illusion
Attack/Save
CON Save
Damage/Effect
Combat

You can channel the otherworldly energies of the void, creating a 30 foot sphere of magical darkness centered around yourself, which functions as per the Darkness spell except it does not affect you. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes psychic damage equal to 2d10 + your Cleric level on a failed saving throw, and half as much damage on a successful one

Spell Tags: Combat

Available For: Ranger (Legacy) Ranger (Legacy) - Hunter (Legacy) Ranger (Legacy) - Beast Master (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Ranger (Legacy) - Horizon Walker Ranger (Legacy) - Monster Slayer

Incarsio

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