If touched by a cursed hand, a creature will be cursed with a random curse off the list for 1 hour ( if an item is touched then anyone who touched it will have to make as wisdom save to not be cured by the object)
1)Nat 1 shatters your weapon
2)your damage isn’t reduced by 1 dice type(min4)
3)anyone who understands you takes one point of damage per turn
4)once you are slain you come back as a zombie
5)only potions hydrate you
6)you hesitate all the time (every action takes twice as long)
7)you can only crawl and all creatures have advantage against you, your speed is also halved
8)you can’t heal
9)all damage is maxed out against you
10)can only see 10ft in-front of you, disadvantage on projectile attacks
11)can’t see 10ft or closer to you, disadvantage on melee
12)after killing something you can’t do anything for 1d4 turns while you mourn
13)addiction to the last thing you consumed, if not had within half an hour you go out to find it, once consumed you go back to normal
14)twice the chance for an encounter+you are targeted
15)take the damage you took last round after getting attacked
16)need to make a wisdom save (above casters passive charisma) or be scared of danger
17)all saving throws need to be done with two d8’s
18)need to make an intelligence check (above casters passive charisma) to comprehend a language you understand
19)take 1d4 fire damage per turn you are wearing foot wear
20)compelled to hug anyone you meet
After being cursed once you can’t be cursed again unless touched by a cursed item each character can only be cursed by an item once if wisdom save is failed
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