Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
1 Hour
School
Illusion
Attack/Save
None
Damage/Effect

Targeted creature gets its vision warped. At the beginning of its turn, it must make a DC 17 saving throws. If it fails, roll a d100 and see what effect it gets. If it succeeds, the spell ends.

1-10. The creature will see everything 5ft to the left of where they actually are. At the beginning of its turn, it may make a DC 17 wisdom saving throw to try to notice this change, otherwise it will have a -2 to melee attacks rolls and -5 to ranged attack rolls.

11-20. The creature will see everything 5ft to the right of where they actually are. At the beginning of its turn, it may make a DC 17 wisdom saving throw to try to notice this change, otherwise it will have a  -2 to melee attacks rolls and -5 to ranged attack rolls.

21-25. All creatures will be illuminated with searing light, and the targeted creature is blinded when in a 5 ft range of them. 

26-30. Creatures will appear to be 5 feet closer than they actually are. 

31-35. Creatures will appear to be 5 feet farther than they actually are.

36-40. Everything appears blurry, causing a -1 on all rolls.

41-50. Bright light seems like dim light, and dim light seems like darkness. Darkness stays the same.

51-60. Darkness seems like dim light, and dim light seems like bright light. Bright light stays the same.

61-70. The creature can not tell what creature is what, and will attack a random target in its line of sight on its turn.

71-75. Targeted creature loses nightvision, and everything looks like darkness to it.

76-80. Everything looks like bright light to the targeted creature.

81-85. Creature appear to duplicate to the targeted creature. If it were to make an attack, it must make a Dc 17 wisdom saving throw or miss.

86-90. Every creature turns invisible to the targeted creature.

91-99. Every creature appears to turn into something targeted creature is afraid of. At the beginning of its attack,  it must make a Dc 17 wisdom saving throw or become frightened.

00. The creatures eyes explode, dealing 6d10 bludgeoning damage and blinding the creature.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

BulkuheadUnspeakable

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