Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Thunder

Using the power of intense sound, you propel a creature you can see into the air. The creature must make a dexterity saving throw. On a failed save they take 2d10 thunder damage, are deafened, and propelled into the air. On a successful save, they take half damage, and are not deafened or propelled.

The distance they are propelled into the air equals 1d4 feet x 10 (example a 3 on the die is 30 ft). The creature falls as if it fell from that height, unless it is immune to the prone position.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

* - (A conductors baton)

Spell Tags: Damage

Available For: Bard (Legacy)

TheGreatGatman