Lightning, fire and radiance spin forward from your position forming a line 60 feet long and 10 feet wide blast in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d4 lightning damage, 3d4 fire damage and 3d4 radiant damage on a failed save as well as a secondary effect. Roll a d3 on the table below to determine the secondary effect. A creature takes half as much damage on a successful one and ignores secondary effects from the spell.
d3 Effect
1 The target is stunned until the end of their turn.
2 If the target is a creature or flammable object, it ignites. It takes 1d6 fire damage each round for 30 seconds or until the fire is put out.
3 The target is blinded until the end of their turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d4 of each damage type for each slot level above 4th.
* - (a match, steel wool and crushed marble)
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