Level
3rd
Casting Time
1 Minute Ritual
Range/Area
5 ft. (20 ft. )
Components
V, S, M *
Duration
1 Hour
School
Illusion
Attack/Save
None
Damage/Effect
Warding

You create an illusionary wall that matches the scenery. The wall is 20 feet tall and can be moved. The bags of sand mark the ends of the illusionary wall. The illusion is a still image.

The illusion stops light and sound from passing in either direction. If anything solid passes through the illusion, the spell ends. If either of the bags are moved, the illusion reshapes to fit between the bags. If the bags are ever moved more than 20 feet apart the spell ends.

A creature that does not know where the illusion is can make a wisdom check (16) to try to find and identify the illusion. Druids have advantage while identifying this spell. Detect Magic causes the caster to see through this illusion for 1d10 minutes instead of showing up as a blur.

At Higher Levels - The duration of the spell increases by 1 hour for every spell slot after level 3. The sandbags can be 10 feet farther apart for every spell slot after level 3. 

 Dispel Magic and similar spells must be cast on or fully encompass one of the sandbags to dispel this spell.

If this spell is cast using Wish, it is immune to dispel spells and lasts up to 24 hours.

* - (Mistletoe, 2 small bags of sand)

Spell Tags: Warding

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy)

Themagekingofdurham

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