Level
3rd
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

You can use an action to manipulate the air around you into a powerful wind force fist. A creature hit by it must make a DC 15 Dexterity saving throw. A creature takes 8d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

The wind punch also knocks medium or smaller creatures prone, and knocks them back 5 ft.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2020 9:00:18 AM
21
0
1
Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

WizardTimeTraveller64