Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Radiant

A wave of god like energy force sweeps out from you. Each creature in a 10-foot sphere originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 radiant damage and is pushed 3 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 3 feet away from you by the spell's effect, and the spell emits a great tremor felt 100 ft away 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Tags: Damage Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy)

SIRASSLICKER

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