You create a magical three-headed hydra within range that lasts for the duration or until you cast this spell again. The hydra's type is dependent on the kind of dust that used to cast this spell. As a bonus action on your turn, you can telepathically command the hydra to attack a target within range. Make a ranged spell attack against the target. On a hit, the target takes damage equal to 3d6 + your spellcasting ability modifier. The hydra can attack any target that it can see within 30ft of it.
The hydra has 45hps and an AC of 16. Any target that deals melee damage to the hydra takes 3d4 elemental damage of the summoned hydra's type.
Ruby dust - Creates a fire hydra. Fire damage.
Sapphire dust - Creates a ice hydra. Cold damage.
Emerald dust - Creates a poison hydra. Poison damage.
Topaz dust - Creates a Lightning hydra. Lightning damage.
Pearl dust - Creates a arcane hydra. Force damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6.
* - (250g worth of gem dust.)
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