Level
1st
Casting Time
1 Action
Ritual
Range/Area
25 ft.
Components
V, S, M *
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
This enchantment sends creatures into a magical daze. Roll 4 of your HD; the total is how many hit points of a single creature this spell can affect. Compare the creatures hit points with the value rolled. If the value rolled exceeds or meets the creatures hit points the enchantment takes affect. A creature affected by Daze takes no actions. A dazed subject is not stunned, so attackers get no special advantage against it.
This spells range increases by +5 ft. for every 2 levels of Bard, Sorcerer, or Wizard.
* - (a pinch of wool or similar substance)
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