Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration 2 Rounds
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Frightened

You craft an illusion that takes root in the mind of a creature or creatures that you can see, causing the creature to see frightening illusions in place of whatever the target is holding. The target must make either a Wisdom saving throw. On a successful save the creature sees through the illusion and is unaffected. On a failed save, an illusion appears on any items or creatures the target is currently holding in their hands causing them to be immediately dropped, The caster has no control over the illusion as it is fueled by the mind of the target and perceivable only to the target and the caster for the duration. 

The Illusion is incapable of hurting the target but includes sound, temperature, and other stimuli, also evident only to the creature and caster. While a target is affected by the spell, the target treats the illusion as if it were real. The target rationalizes any illogical outcomes from interacting with the illusion. For example if the spell is cast on a creature wielding a sword and the sword turns into a snake, If the snake then bites the creature, the target will make up an explanation as to why there are no bite marks or bleeding, such as: The snake missed or the bite only grazed them.

On their turn the target can use an action to attempt to pick up the item again but to do so they must first make a Insight check, On a successful check that creature is no longer under the spells effect. On a failed check the target remains under the effect of the spell and will be unable to pick up the item until they either succeed on the saving throw or the spell ends. The caster can perceive the illusion but is not affected by it and can freely pick up the dropped item. When the caster does so the illusion is not broken and the caster gains control of the illusion as if it where a minor illusion until the spell ends, if any one other than the caster picks up the item the illusion on the item ends.

This spell has no effect on undead or constructs.

In order to target multiple creatures with the spell you must split the duration of the spells effect equally among the target creatures with a minimum duration of one round per creature.

The duration of the spell is 2 rounds plus half your character level in rounds.

Spell Tags: Control Debuff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Leipter

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