Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
You create an eye 1 foot in diameter that cannot move or be moved within range. As a bonus action on each of your turns, you may fire a beam from the eye at a creature or object within 15 ft of the eye, chosen after the beam is determined. To determine the beam, roll 2d8 and choose one of the beams from the results of the dice on the table below. The eye has hit points equal to quadruple your spellcasting ability modifier and an AC of 13. If the eye runs out of hit points, it is dispelled.
1 | Charm Ray | The targeted creature must make a Wisdom saving throw or decide to attack another creature for the rest of its turn.
2 | Paralyzing Ray | The targeted creature must make a Constitution saving throw or be stunned until the end of their next turn.
3 | Fear Ray | The targeted creature must make a Wisdom saving throw or be scared of you until the end of their next turn.
4 | Slowing Ray | The targeted creature must make a Dexterity saving throw or have their movement reduced by 15 ft until the end of their next turn.
5 | Enervation Ray | The targeted creature must make a Constitution saving throw or take 4d4 necrotic damage, or half as much on a successful one.
6 | Telekinetic Ray | If the target is a creature, it must succeed on a Strength saving throw or be moved 15 ft in any direction. It is considered restrained by the telekinetic grip until the end of it's next turn. If the target is an object weighing 50 pounds or less that isn't being worn or carried, it is moved up to 15 ft in any direction.
7 | Disintegration Ray | If the target is a creature, it must make a Dexterity saving throw or take 4d4 force damage. If this damage would reduce a creature to 0 hp, one of the creature's limbs turns into fine gray dust, not including the head. If successful, the creature doesnt suffer the disintegration. If the target is a Small or smaller nonmagical object or creation of magical force, it is disintegrated. If the target is a Medium or larger object or creation of magical force, this ray disintegrates a 5 ft cube of it.
8 | Chosen Ray | Choose any ray listed prior. If both rolls land on this ray, choose two rays.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, damages increase by 2d4 and distances increase by 5 ft for all beams.
* - (An ivory statuette of a Beholder worth 100gp)

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2020 5:29:34 PM
13
1
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Coming Soon

Available For: Wizard (Legacy)

Tech_Priest3

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