You point your outstretched palms at a creature in range, blasting them with a beam of multicolored light. Make a ranged spell attack against the target. On a hit, the target takes 2d6 + 1d4 damage. Choose one of the d6s. The number rolled on that die determines the attack’s damage type, as shown below.
| d6 | DAMAGE TYPE |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Lightning |
| 5 | Poison |
| 6 | Thunder |
If you roll the same number on the two d6s, this spell's initial damage is doubled. The doubling effect is not applied to the bonus damage from critical hits.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. You can pick any of these die to determine the damage type. However, to get double damage, all the die must land on the same number.
Comments