Level
4th
Casting Time
1 Action
Range/Area
90 ft. (10 ft. )
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage (...)

 

You teleport yourself to an unoccupied space you can see within 90 ft.  Immediately after you disappear, a ring of water materializes and crashes down. Each creature within 10 feet of the space you left must make a Dexterity saving throw, taking 3d10 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail their save are knocked prone.

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

Spell Tags: Teleportation Damage

Available For: Bard (Legacy)

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