As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. Your reach is increased by 5 feet for this attack. On a hit, the target suffers the attack's normal effects plus an extra 2d8 fire damage, and your weapon unleashes waves of flame all around the target. Each creature in a 15-foot cone that includes the target of the attack must make a Dexterity saving throw. A creature takes 3d8 fire damage and is knocked prone on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage of the waves of flame increases by 1d8 for each slot level above 2nd.
* - (a weapon)
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