Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Concentration 10 Minutes
School
Divination
Attack/Save
None
Damage/Effect

You touch a surface that holds traces of water and use your magic to draw the water out. The water solidifies into ice, displaying the memories contained within it, and you and creatures you choose with 30ft. are able to hear the memory as well.

Typically, the memory displayed will be the moments directly proceeding and following the water entering the surface. If you are trying to draw out a specific memory beyond these moments, make a DC16 Wisdom check using your spell attack bonus. On a success, you are able to draw out the moment you seek. On a failure, the spell fades and must be recast to try again.

At higher levels. If you cast using a spell slot of second level or higher, the DC for a specific memory decreases by 1 for every additional spell level above 1st.

Available For: Druid (Legacy) Ranger (Legacy)

keriler

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