At 2nd cleric level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Turn Undead is a level 1 spell.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Turn Undead is part of using your Channel Divinity. Beginning at 6th cleric level, you can use a Channel Divinity twice between rests, and beginning at 18th cleric level, you can use it three times between rests. When you finish a short or Long Rest, you regain your expended uses.
Destroy Undead:
As a 5th level cleric or above, when an undead fails its Wisdom saving throw against the Turn Undead spell, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in this table:
3rd level (5th cleric level): 1/2 or lower
4th level: 1 or lower
6th level: 2 or lower
7th level: 3 or lower
9th level: 4 or lower
Previous Versions
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