When you use this cantrip you can choose from these 4 different options.
Fire Card: When you use the Fire Card you pull a red card out and it lights up, burning a bright light in a radius of 15 ft and another 15 ft of dim light for one hour. Range Self. Concentration 10 Minutes.
Water Card: You throw a blue card at the surface of water or any other liquid and the card expands big enough to carry one medium or smaller creature. Treat this card as a one person boat but it can not sink and always rises to the top of any liquid. You can have up to any number of water cards but no more than what is equal to your CHA modifier. Range 60ft. Concentration 10 minutes.
Air Card: You throw a white card out in front of you and add your proficiency bonus to your AC against any non-magical projectiles from hitting you for 1 minute. This spell stops if you don't use your bonus action on each subsequent turn to do so. Range Self. Concentration 1 minute.
Earth Card: You throw a brown looking card and when it hits the ground you can create a 10 x 10 ft square within range of difficult terrain and any creature that ends their turn on the surface takes Tarot Card damage. Range 60ft. Concentration 1 Minute
* - (1 playing card)
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