Level
Cantrip
Casting Time
1 Action
Range/Area
50 ft.
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
The user takes coins out of their own inventory, and throws them up in the air, quickly chanting the spell. Every coin that is thrown into the air turns into a different beams of energy, and attack the target(s) specified in the spell. Each different coin turns into a different damaging beam. All of these beams do piercing damage. For an extra 2 gold sacrificed, the user can change the damage type.
Copper: d4
Silver: d6
Electrum: d8
Gold: d12
Platinum: d20
For every higher level this is cast at, each different coin hits an extra time( 1d4 turns to 2d4, 1d6 to 2d6, etc).
Once the money is used, it cannot be regained.
* - (Coins of any monetary value.)
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