Raising your hands to the sky, you conjure a 10 ft. diameter orb of inky blue abyssal energy, howling with the souls trapped in limbo. Using both hands, you hurl it towards a point you can see. Each creature in a 20-foot-radius sphere centered on the point where the orb lands must make a wisdom saving throw. A target takes 6d6 psychic damage on a failed save and becomes incapacitated until the end of its next turn. On a successful save, it takes half as much damage and is not incapacitated.
If a creature succeeds on its wisdom save, it cannot be incapacitated by "Abyssal Dissonance" until the next dawn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (A single black pearl)Previous Versions
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