Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire (...)

You hurl a 4-inch-diameter multicolored sphere of scintillating energy at a creature that you can see within range. Make a ranged spell attack against the target. If the attack hits, roll a d10 to determine the effect.

d10

Effect

1

Red. The target takes 7d10 Fire damage.

2

Orange. The target takes 7d10 Acid damage.

3

Yellow. The target takes 7d10 Lightning damage.

4

Green. The target takes 7d10 Poison damage.

5

Blue. The target takes 7d10 Cold damage.

6

Violet. The target takes 7d10 Force damage.

7

Black. The target takes 7d10 Necrotic damage.

8

White. The target takes 7d10 Radiant damage.

9

Transparent. The target takes 7d10 Thunder damage.

10

Special. The orb stabilizes, allowing you to choose the effect that occurs.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

Some say I need to work on stabilizing the chromatic energies in my spells. Well I say, who cares!? The random nature of my spells is a feature not a detriment.

– Gilman Fizzlewix

* - (a diamond worth at least 200 gp)

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2020 10:31:50 PM
11
2
1.0
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

FallenPhoenixIV

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