You hurl a 4-inch-diameter multicolored sphere of scintillating energy at a creature that you can see within range. Make a ranged spell attack against the target. If the attack hits, roll a d10 to determine the effect.
d10 |
Effect |
---|---|
1 |
Red. The target takes 7d10 Fire damage. |
2 |
Orange. The target takes 7d10 Acid damage. |
3 |
Yellow. The target takes 7d10 Lightning damage. |
4 |
Green. The target takes 7d10 Poison damage. |
5 |
Blue. The target takes 7d10 Cold damage. |
6 |
Violet. The target takes 7d10 Force damage. |
7 |
Black. The target takes 7d10 Necrotic damage. |
8 |
White. The target takes 7d10 Radiant damage. |
9 |
Transparent. The target takes 7d10 Thunder damage. |
10 |
Special. The orb stabilizes, allowing you to choose the effect that occurs. |
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
* - (a diamond worth at least 200 gp)Some say I need to work on stabilizing the chromatic energies in my spells. Well I say, who cares!? The random nature of my spells is a feature not a detriment.
– Gilman Fizzlewix
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/27/2020 10:31:50 PM
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11
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2
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1.0
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Coming Soon
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