Level
9th
Casting Time
24 Hours
Range/Area
1 mile
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Environment

This spell creates a magical storm that can weather away an entire city in a matter of hours. This magic storm finds any unnatural states for living and nonliving matter, and restores them to their most natural states. This ritual summons high winds, mists and rains, and light, abrasive silt. All these forces are focused on a spherical area within the ritual site. Under the total control of the casters (one for wind, one for debris and abrasives, one for water and rain), this wears down and disintegrates buildings of wood in one hour and those of stone in six to 1 hours. Stone buildings and masonry are dissolved and trickle back down under the ground, wooden buildings are reduced to seedling trees, and so on. This ritual effectively deconstructs and reduces all artificial constructs (including High Magic-altered trees) to their natural states. All buildings vanish, reduced to component matter. This ritual has no destructive effect on living matter such as plants, though it restores them to full natural health. This ritual cleanses pollution by civilisation and restores the natural order of a place. All that remains of an entire city is reverted back to its previous biome, be that forest, plains, or hills.

This is an Elven High Magic Ritual of the Myriad, requiring at least 5 High Mages to cast. The spell begins immediately after the casting time, however for the storm to finish the erosion might take several hours. It is always performed on abandoned elven sites if possible, elven ruins, therefore, tend to be places left the site before it could be cleansed.

This is an Elven High Magic Ritual of the Myriad, requiring at least 5 High Mages to cast. The spell begins immediately after the casting time. Myriad-level High Magic takes far more time to cast, due to many factors. Extended preparation and purification rites open the ceremonies, and these cleansings take nearly as long as a Ritual in itself. Once the site of the central casting and all the extended casting sites for all the other secondary casters are purified and readied, there is a delicate opening liturgy cast by the central caster that links the secondary (and any subordinate casters or link supporters) to the primary caster at the spell’s centre. Once all five (or most often, nine, with a quartet of tertiary High Mages casting a supporting rite) casters are linked and focused, the casting of the ritual actually begins. Depending on the ritual, Myriad High Magic can occur in as little as three hours or could last from dawn until dusk of the following day.

Spell Tags: Environment

Available For: Druid (Legacy) Wizard (Legacy)

WizardTimeTraveller64