Level
8th
Casting Time
10 Minutes Ritual
Range/Area
1 mile
Components
V, S
Duration
10 Hours
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)

This spell allows a High Mage to inspire allied troops and demoralize opposing armies. The only battle-intended High Magic, this ritual places the singing High Mage among the troops to invoke Corellon, and sing of elven glory and the folly of the foes who oppose them. All elves and allies gain bravery and morale boosts from the song, and a variety of other buffs.

The ritual of rejuvenation is one led by the High Mage who is an elf of royal blood, but there can be as many as 100 other participants. Under a clear sunny or starry night sky, the ritual cleanses an elf both physically and spiritually. This ritual of chant and dance is often used in wartime to bolster morale and prepare the troops for battle. This ritual lasts for one hour per ten people involved, to a maximum of 10 hours.

The High Mage stands on a raised platform singing a war chant, and is joined by the chorus of voices of the soldiers. With the High Mage leading a group of elves in both song and dance, the ritual summons a shower of glittering stardust within the boundaries of the ritual. The luster settles onto participants and makes them glow lightly throughout the ritual. This starshine removes all grime and dirt from people and equipment, and bestows several temporary blessings. The sky is also slightly cleared of clouds, allowing either rays of sunlight or bright moonlight to fall on the troops and light their way.

The spell bolsters your allies with toughness and resolve, and a wave of healing energy washes out from you. Each of them have their hit point maximum and current hit points increase by 3d8 for the duration.

Additionally, whenever they make an attack roll or a saving throw before the spell ends, they can roll a d4 and add the number rolled to the attack roll or saving throw. They are also immune to poison, and cured of blindness or deafness. Additionally, they are also immune to fear and have advantage on Wisdom and Constitution saving throws.

The enemies that can hear this song, regardless of any understanding of elvish, are infused with fear and terror. Any saving throws against Intimidation or Frighten the enemies make have disadvantage, and causes individuals who fail a Wisdom saving throw to flee in terror from the source for at least one hour.

This is an Elven High Magic Ritual of Solitude (performed by one caster). This spell is taught verbally from elder to heir, and it is always tied to regalia (i.e., a royal bowl from which the caster draws the glittering starshine, a sword to define the areas of the dance, etc.) and some ritual songs of an elven domain. Any non-royal elf that attempts this spell suffers a curse for daring to usurp this blessing.

Spell Tags: Buff Debuff Compulsion

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy)

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