School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)
A single willing creature that you can see within range allows you to accelerate its relative passage of time. The target's gains +2 to AC, has its movement speed doubled, gains advantage on all Dexterity saves, and may take one additional action each turn until the spell ends. This additional action must be used to Attack with a single weapon, Dash, Disengage, Hide, use an item, or interact with an object. Upon termination, the flow of time snaps back like a stretched rubber band, resulting in the effected creature being unable to move or take any actions for 1 whole round.
This spell is similar to a common 3rd level wizard spell, except that it differs in the exact implementation of the effect, and is available to practitioners of Chronomancy as a 2nd level spell, due to the caster's advanced grasp of time manipulation.
* - (A pin)
A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]