Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You imbue your weapon with the power of your dragonmark, a ghostly image of which appears on the weapon.
A weapon affected by this spell deals an extra 1d12 points of damage to any dragonmarked creature whose dragonmark is different from the caster’s dragonmark. Additionally, any benefits of the target’s dragonmark are suppressed until the target makes a successful Charisma saving throw. The weapon affect by this spell is considered magical. Casting this spell on a missile weapons confers these benefits to any ammunition fired from the weapon.
* - (a weapon)