Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Additional

As an Action, a Cleric may cast Divine Conduit, which has the same effect on the target creature as Cure Wounds. However, the caster must sacrifice their own HP equivalent to 10 times the Spell Level of the Cure Wounds (e.g. 10 HP for Lvl 1, 20 for Lvl 2, etc.). This spell may not target the caster.

 

Cure Wounds:

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spell Tags: Healing

Available For: Cleric (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Death Domain Cleric (Legacy) - Forge Domain Cleric (Legacy) - Grave Domain Cleric (Legacy) - Order Domain

JoshSamBob

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