Level
4th
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Needle-sharp icicles emerge from your skin and then fly outward in every direction, lodging themselves in other creatures. Creatures within 20 ft. of you are hit with one or more quills based on their size:

  • Small or smaller: 2 icicles
  • Medium: 4 icicles
  • Large: 6 icicles
  • Huge or larger: 10 icicles

A creature that succeeds at a DEX saving throw against your spell save DC is struck by half as many quills. Each quill deals 1d4 cold damage and lodges itself into the creature it hits. As long as a creature has a quill lodged in them, if the creature feels pain, the creature takes cold damage equal to 1d4 per icicle still in them. Removing a quill safely requires an action and a DC 11 Medicine check. Otherwise, removing a quill takes a bonus action or a regular action and deals 1d4 piercing damage to the victim.

* - (A block of ice.)

Available For: Sorcerer (Legacy)

Noreve

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