Level
6th
Casting Time
24 Specials Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

By completing a 24-hour ritual using at least 1500gp of valuable gemstones and arcane materials, you can enchant a weapon with one of the following elements: acid, cold, fire, lightening, or thunder. Once enchanted, the weapon will deal an additional 2d6 damage of the chosen type, and its wielder will gain resistance to the chosen damage.

* - (1500gp worth of gem stones)

Available For: Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

ArchTDS

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