Level
Cantrip
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
INT Save
Damage/Effect
Cold

Ooh, that's too fast- you activate a feedback weave that damages your foe as they work magic of their own. The triggering creature must make an Intelligence save: on a fail, they take 1d6+spellcasting ability modifier cold damage, and are unable to take reactions until the start of their next turn; on a save nothing happens to them.

At 5th level and 11th level the damage increases by one die, and at 17th level the target is also unable to take the Disengage action until the end of its next turn on a failed save.

* - A creature casts a spell or activates a magic item

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2020 2:44:45 AM
16
0
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Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Uskius

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