A stream of unstable energy emerges from the palms of your hands and travels in a 5ft. wide, 30ft. line. Each creature within the area of effect must make a Dexterity Saving Throw or take 2d6 + 1d4 Force damage. Creatures take half damage on a successful save.
This spell gains an additional effect, determined by the d4 used for this spells damage roll, that happens at the end of the initial 30ft. line.
1. The spell continues in a 15ft. cone.
2. The energy gathers and explodes. Each creature within 5 feet must make another Dexterity Saving Throw.
3. The energy suddenly splits. Two bolts of energy shoot out to the left and right for an additional 15 ft.
4. All enemies that failed their saving throw are also pushed back by 5 ft.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
Previous Versions
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7/10/2020 8:51:14 AM
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7/10/2020 8:54:43 AM
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