You create a spectral tether with a creature that you can see within range and form a relationship that may be symbiotic or parasitic based on your decision. If the creature is willing, no save is required but if the creature is unwilling, it must succeed on a Wisdom Saving throw against your spell save DC. Choose one of the following options to determine the nature of the spell.
Symbiotic Tether
You and the target of this spell both have advantage on one type of saving throw (this can not be death saving throws) for the duration of this spell. However, both creatures are then considered to be concentrating on the spell and if either creature loses concentration the spell ends.
Parasitic Tether
You gain advantage on one type of saving throw while also imposing disadvantage on the same saving throw for the target, or vice versa. In this version, only you are considered to be concentrating on the spell.
Destroying the Tether
The tether can be destroyed as it gains the statistics of the creature that cast it and has a number of hitpoints equal to 10 + your character level. If the tether is destroyed, the caster takes 1d8 psychic damage and any leftover damage from destroying the tether carries over to the caster.
A remove curse cast on the target ends this spell early.
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