Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Prone

A powerful spellcaster can use it's huge magical prowess to vanquish the mightiest of foes, or make their limbs small.

This spell reverts it's target arms or legs to their infant stage. If an arm is reverted the target gets disadvantage on its attack rolls and acrobatics, athletics and indimitation checks depending on the movement plus if the target has a weapon on the hand it is forced to drop it and if the target is concentrating on a spell, the concentration ends. If a leg is reverted the target will fall over and be prone until the spell ends or until a smart decision. A reverted leg will half the targets walking speed and will give disadvantage to arcobatics, athletics and indimitation checks.

The target of this spell has to make a Con saving throw against this spell. Casting the spell on higher levels can either and the amount of the limbs that are babified to the target or you can also choose more creatures that are effected by the spell.

 

* - (A dolls arm)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Vekko

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