Level
4th
Casting Time
10 Minutes
Range/Area
Touch
Components
S, M *
Duration
8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
(Technomancy) You infuse technomancy properties into an item, thus improving it's functionality for the next 8 hours. The spell can add only 1 magical property to one item, thus transforming the item into a magical item for the duration if it is not already. The spell can be applied to multiple items at one time, but each affected item can only be affected by one effect of this spell at a time. If cast on the same item everyday for a year, the spell's effect becomes permanent. Choose 1 of the following effects to apply.
- The item becomes a +1 item for the duration. +1 to attack and damage rolls for a weapon or +1 to AC for a shield or set of armor.
- The item deals 1d8 lightning damage when it hits a target (applies to weapons only), or it can deal the damage when someone else hits the wearer with a melee attack (applies to shield/armor only).
- The item can use the wielder's/wearer's Intelligence modifier instead of their Strength/Dexterity modifier. Applies to all weapons and all armors which use the wearer's Dexterity modifier.
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