You make an area within range magically secure. The area is a 20 ft. cube that increases with spell level. The spell lasts for the duration or until you use an action to dismiss it. Enemies with enough magic knowledge can attempt to destroy the domain with a Intelligence contest.
When you cast the spell, you decide what sort of security the spell provides, choosing any of the following properties:
- Gladiator Dome
- Omni-Arcane Area
- Fortress of rejuvenation
- Astral Hall
Casting this spell on the same spot every day for a year makes this effect permanent.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can increase the size of the cube by 20 feet for each slot level beyond 2nd.
Gladiator Dome:
Disables Illusion Magic, Gives all allies inside an advantage on Dexterity saving throws
Granted abilities:
Roar of Bashra
Blood Bath
Blade Skin
War Cry
Omni-Arcane Arena:
Disables Conjuration Magic, Gives all allies inside an advantage on Spell attacks
Granted abilities:
Blink
Mana Wave
Obsidian Ray
Fortress of Rejuvenation:
Disables Necromancy, Provides one hit point per round to all allies inside
Granted abilities:
Energy alteration
Energy abduction
Energy restoration
Astral Hall:
???
???
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