Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

Objects come to life at your command. Choose up to eight nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a beast of your choosing with an appropriate challenger rating under your control until the spell ends or until reduced to 0 hit points.

8 CR 1/4 or lower

4 CR 1/2 or lower

2 CR 1 or lower

1 CR 2 or lower

The object’s statistics change into those of the new form but is considered a construct. If reduced to 0 hit points the object breaks and the construct falls inert. When the spell ends all objects affected by this spell return to their normal state.

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

If you command an object to attack, it can make a single attack against a creature within 5 feet of it. It cannot use the multiattack feature if it normally possesses it.

At Higher Levels. If you cast this spell using a spell slot of 6th level the amount of creatures you can create is doubled and if using a spell slot of 9th level the amount is quadrupled.

* - (a handful of any animal fur)

Spell Tags: Creation Damage

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

Trexdrew

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