Level
1st
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Detection
You choose one object that you must touch throughout the casting of the spell. If it is a mechanical or technological, you learn its properties and how to use them, you learn it's inner workings as well as any defects and how to fix them . Essentially giving you a mental blueprint.
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