You channel hindering energy through the magical tether between you and the creature that triggered your reaction. You must make 3 checks using your spellcasting ability. The DC is equal to the caster's spell save DC. If the spell was a cantrip, do not add any bonus. On 2 or more successes, the creature's spell fails and that creature can never cast a spell or use a magical ability or magic item again. You have disadvantage on the checks if the target has more spellcaster levels than you. You have advantage on the check if the target has no spellcaster levels and is using an innate ability or a magic item.
If you succeed on all 3 checks, you regain all expended spell slots of 3rd level or lower.
Once you cast this spell, you cannot cast any spells for 1 minute, and you lose concentration on any spell you were maintaining concentration on.
* - taken in response to a creature casting a spell that targets only you
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