Your voice sings to the water filling it with manna and causing 3 seemingly sentient tendrils to rise.
The tendrils obey any verbal command you give them from grabbing objects to restraining foes, though will return to water form if the player's concentration is lost.
Restraint: The tendrils reach out and attempt to grab up to three people. The targets must succeed on a dexterity saving throw or be grappled.
Attack: The player chooses up to three targets and wills the water to attack them. Roll 1d20 to attack. 2d8 piercing damage is dealt per tentacle.
Wave: You form the tendrils into one large mass and unleashing a torrent of water at your enemies, affected enemies must make a dexterity saving throw or be knocked prone.
At higher levels: Add 1d8 damage for each spell slot above 4th
* - (One gallon of water.)
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