Level
9th
Casting Time
1 Action
Range/Area
60 ft.
(30 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Incapacitated (...)
You ignite a powerful storm of life energy within the soul of one creature that you can see within range. While the spell lasts, at the end of each of your turns while you are within range of the target, you restore hit points to the target equal to half of its maximum hit points and restore 4d8 hit points to up to six other creatures of your choice within 30 feet of the target.
In addition, until the spell ends, the target does not lose consciousness or become incapacitated for reaching 0 hit points. This does not prevent death.
* - (a flame)
Very instresting spell, my only regards is that you depend to have a creature with a lot of hit points for it to be effective, but as higher levels shouldnt be a problem for any balanced party. The aspect of denying incapacitation is cool. 5/5