You launch forth from your hands an orb of untamed magic. On a hit the target takes 6d10 Damage. Choose one of the d10's, the number rolled on that die determines the attack's damage type as shown below.
d10 Damage Type
1 Acid
2 Lightning
3 Cold
4 Poison
5 Fire
6 Psychic
7 Force
8 Thunder
9 Radiant
0 Necrotic
If you roll the same number on at least 3 of the d10's, the chaotic energy ruptures causing an explosion centered on your chosen creature. Every creature within a 15 ft. radius of your chosen creature must make a dexterity saving throw, on a failed save taking 3d10 damage of the chosen damage type, or half as much on a success
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th
* - (a diamond worth at least 300gp)
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