Level
9th
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

You evoke a whip-like cord of writhing magical energy in your free hand. The plasma whip sheds bright light in a 10-foot radius and dim light for an additional 10 feet, and it lasts for the duration. If you let go of the whip, it disappears, but you can evoke the whip again as a bonus action.

You can use your action to lash out with the whip, which stretches and weaves between foes. Up to five targets of your choice that you can see within range must make a Dexterity saving throw. A target takes 5d8 lightning damage and 5d8 force damage on a failed save, or half as much on a success. Objects automatically fail the saving throw.

Damage from this spell ignores resistance, and it ignores immunity to lightning damage when dealing damage to objects.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

BenevolentEvil

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