Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
A jet of water blasts form your hand towards a target within range. A creature in the path of the water must make a DC 10 Dexterity saving throw or take 1d4 Bludgeoning damage. If a creature that is medium or smaller fails the saving throw it must also make a DC 10 Strength saving throw or be knocked Prone.
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