Level
6th
Casting Time
1 Hour Ritual
Range/Area
10 ft.
Components
V, M *
Duration
Until Dispelled or Triggered 1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

Through this spell you create two linked teleportation portals that remain open until triggered. 

This ritual spell is cast in two parts, one to activate/prepare the stone and set it out as an anchor and one to activate the portal. Speak the incantation initially on the stone to become the Anchorkey. Trace over the rune that will cover one third of the stone with the gem infused ink.

Next, choose any point on the ground that you can see. Speak the incantation and etch the next rune pattern that appears on the ground, onto the granite stone. Now the Anchor key can be savely transported until it is placed on the ground in the chosen location which can be on any plane if you are able to get there another way. If a creature (does not need to be a magic user) drops the enchanted pebble, copies the rune of the original location and speaks the command word they activate the anchor for 12 hours.

If within the timeframe the portal at the original location is activated, a circular portal, 10 feet in diameter, will be open over each point on the ground that the incantation was cast but will not be visible unless the creature has Truesight. 

Once the creatures have stepped through the portal the portal will close. The portals will only transport willing targets within the original circle. Portals created in this manner can only be done between two locations and the Anchorstone will be lost. 

* - (rare chalks and inks infused with precious gems worth 100 gp, a small round granite stone, both of which the spell consumes)

Spell Tags: Teleportation

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain

Austrian92

Comments

Posts Quoted:
Reply
Clear All Quotes