Level
Cantrip
Casting Time
Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Drawing out the moisture from your surroundings, you gather and then expel a powerful stream of water at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 bludgeoning damage and (If the target is a medium creature or smaller) they must then succeed on a Strength saving throw or be knocked prone.

However, if the caster is standing within 30 feet of a large body of water, this spell’s damage die becomes a d10 and large creatures and smaller must succeed on a Strength saving throw or be knocked prone.

Additionally, in areas with little moisture such as a desert, this spell will fail. If the target of this spell was previously on fire, the fire is put out.

This spell’s damage increases by 1d8/1d10 when you reach 5th level (2d8/2d10), 11th level (3d8/3d10), and 17th level (4d8/4d10).

* - (Moisture)

Available For: Sorcerer (Legacy) - Storm Sorcery Wizard (Legacy) - School of Evocation (Legacy)

SecondtoAll

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