This spell is used to control time. In theory, it could encase the entire world infinitely, however, in practice it's not practical to use it that way. This spell takes a full day to cast, and that day is looped (in theory) eternally by the spell. Once the casting is finished, the targets are chosen. In theory, unlimited targets can be chosen, but again, this is impractical. The targets are aware that the day is being looped, however, the caster can manipulate the world around them within this loop. Anyone else within the loop who is not a target simply goes about their day as usual.
The caster then picks an observation point and a triggering action. The observation point is any specific object or thing that the caster can watch the targets from, such as windows, cups, or animals. If the observation point is destroyed/killed, the caster can no longer see through it. The observation point is one TYPE of object, not a specific object, so for example, if the targets break a cup being used as an observation point, the caster can simply watch from another cup. The triggering action is what the targets must do to allow the caster to manipulate the environment around them. For example, if the target walks through a door, the caster can put them in a different room than they expected to be in. If you force a target to enter a situation where you damaged them on a previous loop, they must make a Wisdom saving throw. If they fail, the take half the damage they took previously as psychic damage, and if they succeed, they take none.
The reason that it's impractical to use this spell on a large scale is that there's simply too much to keep track of. If the entire world is under its effect, it would be nearly impossible to keep track of all the targets, all of which are aware they are under the effect of a spell, not to mention finding usable observation points. To keep the targets within the area of the spell, a barrier is placed around the chosen area, and it can only be broken if a majority of ALL the people within the spell push against it. If this occurs, the spell shatters and ends.
If any person, creature, or object is killed, broken, or otherwise destroyed within the spell, they come back to life as soon as time resets. If the caster leaves the area of the spell, the spell ends. The largest area this spell could reasonably be used on would be a small city. The best use of this spell is to either set your targets as allies manipulating events to happen perfectly, or have your targets be people you wish to kill, and trap them until you're able to kill them all in one day.
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